WIND
2
8Speedroid Colonel Clackers
Archetype:
roid
ATK:
200
DEF:
1800
View:
2691
[ Pendulum Effect ] You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn.
Speedroid Colonel Clackers — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 63 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body, Recovery / Recursion
Why it scores here
The card's value is a repeatable Pendulum Zone placement (banish a Speedroid from the GY to place a Speedroid Pendulum from the Deck) plus a self-revival as a Tuner when destroyed, so it converts GY and Deck resources into board presence and Synchro material. Its 400/400 deck inclusion and 100% co-occurrence with core Speedroid partners confirm it is a live, reliably accessible piece, but that frequency is not counted as power. High ATK and DEF earn nothing, and the lack of any combo boards keeps combo conversion near the middle of the scale.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Present in all 400 sampled decks at 2.6 average copies, with a Level 2 body that is reliably live in the Speedroid shell (observed; no combo starter stats to confirm the hand route). |
| Combo & Conversion | 50 | Its Pendulum placement and revival steps are readable from the text, but there are zero recorded combo boards, so the conversion is text-only inference. |
| Resource Economy | 55 | Trades a GY Speedroid for a Deck Pendulum placed into the zone, which is roughly even, with recursion on destruction adding some refuel value (verified text; magnitude inferred). |
| Effect & Interaction | 10 | No opponent-facing negation, removal, or hand trap; the Special Summon restriction is a self-restriction, not interaction (verified text). |
| Material Utility | 60 | Level 2 WIND Machine that acts as a Tuner through its effect and recurs as material, fitting the Speedroid Synchro partners (inferred from text and observed partner pairing). |
| Resilience & Flexibility | 60 | Can be Special Summoned from hand, Deck, or GY after destruction, so it recurs across zones and turns, but a single Ash Blossom-style response on the summon can stop it (verified text; interaction risk inferred). |
| Deck-Building Efficiency | 60 | A cheap Level 2 staple that needs no garnets and runs 2–3 copies, but it is locked to the Speedroid/WIND shell and cannot be splashed (observed deck copies; restriction inferred). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body / Normal. Intrinsic ≈ 59, Deck ≈ 63, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck + modifiers (no meta sample)
Strengths
- Live in 400/400 sampled decks with stable 2–3 copy counts
- Recurs as a Tuner from hand, Deck, or GY after destruction
- Pendulum placement turns a GY Speedroid into a field resource
Weaknesses
- No recorded combo boards, so conversion is unproven
- Locked to the Speedroid/WIND shell with no splash path
- Special Summon restriction for the rest of the turn
Counters / choke points
- Ash Blossom & Joyous Spring and similar hand traps stopping the summon or the revival
- Interruption of the GY banish cost, which delays the Pendulum placement
Best use
Pendulum-zone starter and Tuner recursion body in Speedroid Synchro lines. Decks: Speedroid (archetype 576), Speedroid (archetype 278), Radiant Typhoon, Mecha Phantom Beast. Suggested copies: 3.
Evidence & gaps
- Verified: Pendulum effect: banish a Speedroid from GY, place a Speedroid Pendulum from Deck into the Pendulum Zone, Special Summon restriction except WIND; Monster effect: Special Summon as a Tuner from hand, Deck, or GY after destruction; Level 2, WIND, Machine, 2.6 average copies in 400 decks
- Observed: Present in 400/400 sampled decks, with 84% in gameplay type 7; Co-occurs at 98–100% with Speedroid Terrortop and Taketomborg
- Inferred: Conversion is medium because no combo boards exist; Revival is a resilience gain but exposed to hand traps; Material value is effect-dependent, so it weakens if the effect is negated
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






